Display

Moving past the design the next point of interest is going to be the display which is one of the major elements of any smartphone, and pretty much the first thing you’re going to notice when you power on the phone. It’s easy to look at a display and provide some fluff about how the colors pop and how the high contrast leads to dark, inky blacks, but to rely solely on subjective observation really fails to capture the full extent of what a display is really like. If you put two displays side by side, you can tell that one is more visible outdoors, but there’s no way of distinguishing whether this is the case because of differences in display reflectance or display luminance. Other factors like gamut and gamma can also affect perceived visibility which is the basis for technologies like Apical’s Assertive Display system.

In order to try and separate out these various effects and reduce the need for relative testing we can use testing equipment that allows for absolute values which allow us to draw various conclusions about the ability of a display to perform to a certain specification. While in some cases more is generally speaking better, there are some cases where this isn’t necessarily true. An example of this is gamut and gamma. Although from an engineering perspective the ability to display extremely wide color gamuts is a good thing, we’re faced with the issue of standards compliance. For the most part we aren’t creating content that is solely for our own consumption, so a display needs to accurately reproduce content as the content creator intended. On the content creation side, it’s hard to know how to edit a photo to be shared if you don’t know how it will actually look on other people’s hardware. This can lead to monetary costs as well if you print photos from your phone that look nothing like the on-device preview.

To test all relevant aspects of a mobile display, our current workflow uses X-Rite’s i1Display Pro for cases where contrast and luminance accuracy is important, and the i1Pro2 spectrophotometer for cases where color accuracy is the main metric of interest. In order to put this hardware to use we use SpectraCal/Portrait Display’s CalMAN 5 Ultimate for its highly customizable UI and powerful workflow.

Before we get into the results though I want to discuss a few choice aspects of the Galaxy Note7’s display. At a high level this is a 5.7 inch 1440p Super AMOLED display that is made by Samsung with a PenTile subpixel matrix that uses two subpixels per logical pixel in a diamond arrangement. The display driver supports panel self-refresh as a MIPI DSI command panel rather than a video panel. In the Snapdragon 820 variant of this device it looks like there isn’t a dynamic FPS system and a two lane system is used so the display is rendered in halves. The panel identifies itself as S6E3HA5_AMB567MK01 which I’ve never actually seen anywhere else, but if we take the leap of guessing that the first half is the DDIC this uses a slightly newer revision of DDIC than the S6E3HA3 used in the Galaxy S7. I’m guessing this allows for the HDR mode that Samsung is advertising, but the panel is likely to be fairly comparable to the Galaxy Note5 given that the Galaxy S7 panel is fairly comparable to what we saw in the Galaxy S6.

Display - Max Brightness

Display - Max Brightness (Boost)

Looking at the brightness of the display, it’s pretty evident that the Galaxy Note7 is a bright panel, especially when compared to things like the HTC 10 and LG G5. The G5 does reach “800 nits” with its auto brightness boost, but the true steady state is nowhere near that point while the Galaxy Note7’s display can actually stay at its boost brightness for a reasonable amount of time and I’ve never really noticed a case where the boost brightness couldn’t be sustained if the environment dictated it.

Before we get into the calibration of the display it’s probably also worth discussing the viewing angles. As you might have guessed, the nature of PenTile and AMOLED have noticeable effects on viewing angles, but in different ways. As AMOLED places light emitters closer to the surface of the glass and doesn’t have a liquid crystal array to affect light emission, contrast and luminance are maintained significantly better than a traditional LCD. However, due to the use of PenTile it is still very obvious that there is a lot of color shifting as viewing angles vary. There are still some interference effects when you vary viewing angles as well. In this regard, LCDs seen in phones like the iPhone 6s are still better here. You could argue that one is more important than the other so I’d call this a wash, but AMOLED could stand to improve here.


SpectraCal CalMAN

Display - White Point

Display - Grayscale Accuracy

Moving on to grayscale and other parts of the display calibration testing it’s worth mentioning that all of these tests are done in Basic mode which is something I would suggest using in these AMOLED devices in order to improve both calibration accuracy and battery life as brightness is generally controlled by PWM while hue is controlled by voltage, so constraining the gamut actually reduces power draw of the display. Putting this comment aside, the grayscale calibration is really absurdly good here. Samsung could afford to slightly increase the target gamma from 2.1 to 2.2 but the difference is basically indistinguishable even if you had a perfectly calibrated monitor to compare to the Note7 we were sampled. Color temperature here is also neutral with none of the green push that often plagues Samsung AMOLEDs. There’s basically no room to discuss for improvement here because the calibration is going to be almost impossible to distinguish from perfect.


SpectraCal CalMAN

Display - Saturation Accuracy

In the saturations test again Samsung has basically nailed the sRGB gamut here to the extent that it’s going to be basically impossible to distinguish it from a reference monitor. I really have nothing else to say here because Samsung has no room to improve here. Of course, saturation sweeps are just one part of the whole story, so we can look at the GMB ColorChecker to see how well the Note7’s display can reproduce common hues.


SpectraCal CalMAN

Display - GretagMacbeth ColorChecker Accuracy

In the Gretag MacBeth ColorChecker test a number of common tones including skin, sky, and foliage are represented as well as other common colors. Again, Samsung is basically perfect here. They might need to push up the saturation of reds slightly higher but it’s basically impossible to tell this apart from a reference monitor. If you want to use your phone for photo editing, online shopping, watching videos, sharing photos, or pretty much anything where images are reproduced on more than one device, the Galaxy Note7 is going to be a great display. It may not be much of a step up from the Galaxy Note5, but at this point the only avenues that Samsung really needs to improve on is the maximum brightness at realistic APLs above 50% and power efficiency. It would also be good to see wider color gamuts in general, but I suspect the value of such things is going to continue to be limited until Google and Microsoft actually make a serious effort at building color management into the OS. It might also make sense to try and improve color stability with changes in viewing angle, but I suspect that AMOLED faces greater constraints here relative to LCD due to the need to improve the aging characteristics of the display. Regardless, it’s truly amazing just how well Samsung can execute when they make something a priority.

Introduction and Design Battery Life and Charge Time
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  • thunderwave_2 - Thursday, August 18, 2016 - link

    Look at the S7 Exynos stock browser results. Yes, the iPhone 6s still outperforms it, but it isn't exactly "wiping the floor" with it.

    Also, consider that although the onscreen benchmarks seem to be in its favour, the S7 is rendering almost 4 times the pixels. While the Mali T880/Adreno 530 is ahead though, the iPhone 6s does admittedly have superior sustained performance.

    iOS runs less background processes and is less resource intensive than Android, leading to the great battery figures.
  • trparky - Saturday, August 20, 2016 - link

    Which tells me that Samsung didn't equip the device with a strong enough GPU to push the amount of pixels and sustain high frame rates. If you ask me, there's no reason why that device should have such a high pixel count. Once you go past a certain point it becomes nothing but bragging rights.

    As for iOS running less background processes, that's a good thing. Yeah, Android is pretty bloated under the hood. And then you throw Samsung's garbage on top and you make it even worse. Android's not nearly as optimized as iOS is.
  • slyronit - Tuesday, August 23, 2016 - link

    The device has a high pixel count because it uses a Pentile display, so the effective resolution is always less than advertised. A Pentile 1080p on such a big screen would look like crap.
  • lilmoe - Tuesday, August 16, 2016 - link

    It was surpassed in performance and efficiency a long time ago, by the Exynos 7420... The 8890 widened the gap further.

    I know you guys want to believe that Apple's chips are the best. I feel your pain. But it's not, no matter how many "reviewers" preach browser benchmarks. Geekbench is by no means a legit benchmark. lol.

    Even on the GPU side, the PowerVR has long been surpassed.

    Stop blaming Google's shortcomings on Samsung, Qualcom and others. Google's _services_ are great, but their software and optimization level is absolute brown stuff. Samsung, LG and everyone else has to literally fix Android before releasing a phone/update...
  • CloudWiz - Tuesday, August 16, 2016 - link

    Performance...only in multi-threaded benchmarks. Twister absolutely destroys A57 in any single-threaded benchmark and since for the vast majority of use cases (i.e. web browsing) the OS only uses one core, the overall user experience is so much better with the A9. Mongoose is catching up but still not at Twister's level.

    As for efficiency, the modem on the S6 makes it last a ridiculously short amount of time on LTE and even on Wifi the 6s lasts half an hour longer with a battery two-thirds the size of the S6. The 6s Plus lasts a full 2 hours longer with a similar size battery.

    The GT7600 was only beaten in GFXBench this year by the Adreno 530 and surpasses both Adreno 530 and the T880MP12 in Basemark (it also has equal performance to the T880 in Manhattan). You make it sound like the GT7600 is multiple generations behind while it is not. It absolutely crushes the Adreno 430 and the T760MP8 in the Exynos 7420. The GX6450 in the A8 was underpowered but the GT7600 is not.

    I do hope that at some point Apple adds two Cortex-A53s to help with low power tasks, but given that their dual-core design already achieves insanely good performance (with the A10 seeking to equal the performance of A9X in a mobile device), they might not even need to.
  • lilmoe - Tuesday, August 16, 2016 - link

    "and since for the vast majority of use cases (i.e. web browsing) the OS only uses one core"

    False. On Android, the vast majority of applications take full advantage of 4 or more cores.

    "As for efficiency, the modem on the S6 makes it last a ridiculously short amount of time on LTE and even on Wifi the 6s lasts half an hour longer with a battery two-thirds the size of the S6. The 6s Plus lasts a full 2 hours longer with a similar size battery."

    Also, false. As proven by personal experience, with good reception, the modem on the modern Exynos chips can be more efficient than WiFi. What you're seeing in the charts, my friend, is that Safair (or any browser for the matter), is more efficient that Chrome (shocker). What you're also seeing is that, 720p and 1080p are more battery friendly than 1440p (another shocker). It's amazing that the GS6/GS7 can keep up with that much overhead and more pixels to push.
  • osxandwindows - Wednesday, August 17, 2016 - link

    Not really, those cores are waisted cores.
    The scheduler sucks, therefore making android inefficient overall when it comes to the use of multiple cores.
  • thunderwave_2 - Thursday, August 18, 2016 - link

    http://www.anandtech.com/show/9518/the-mobile-cpu-...

    This piece shows that, on the S6 at least, not all of those cores go to waste.
  • osxandwindows - Thursday, August 18, 2016 - link

    Nope, you don't get it.
  • osxandwindows - Thursday, August 18, 2016 - link

    I'm not saying it can't use them, I'm saying it can't use them an a way that doesn't affect performance or battery life.

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