After yesterday’s announcement from NVIDIA, we finally know what’s coming: the GeForce RTX 2080 Ti, GeForce RTX 2080, and GeForce RTX 2070. So naturally, after the keynote in the Palladium venue, NVIDIA provided hands-on demos and gameplay as the main event of their public GeForce Gaming Celebration. The demos in question were all powered by the $1200 GeForce RTX 2080 Ti Founders Edition, with obligatory custom watercooling rigs showing off their new gaming flagship.

While also having a presence at Gamescom 2018, this is their main fare for showcasing the new GeForce RTX cards. In a separate walled-off area, NVIDIA offered press some gameplay time with two GeForce RTX supporting titles: Shadow of the Tomb Raider and Battlefield V. Otherwise, they also had a veritable army of RTX 2080 Ti equipped gaming PCs for the public, also demoing Battlefield V and Shadow of the Tomb Raider (without RTX features), along with Hitman 2 and Metro: Exodus. Additionally, there were a few driving simulator rigs for Assetto Corsa Competizione, including one with hydraulic feedback. These games, and more, support real-time ray tracing with RTX, but not necessarily Deep Learning Super Sampling (DLSS), another technology that NVIDIA announced.

NVIDIA RTX Support for Games
As of August 20, 2018
Game Real-Time Raytracing Deep Learning Super Sampling (DLSS)
Ark: Survival Evolved No Yes
Assetto Corsa Competizione Yes No
Atomic Heart Yes
Battlefield V Yes No
Control Yes No
Dauntless No Yes
Enlisted Yes No
Final Fantasy XV No Yes
Fractured Lands No Yes
Hitman 2 No Yes
Islands of Nyne No Yes
Justice Yes
JX3 Yes
MechWarrior 5: Mercenaries Yes
Metro Exodus Yes No
PlayerUnknown's Battlegrounds No Yes
ProjectDH Yes No
Remnant: From the Ashes No Yes
Serious Sam 4: Planet Badass No Yes
Shadow of the Tomb Raider Yes No
The Forge Arena No Yes
We Happy Few No Yes

GeForce RTX 2080 Ti Hands-on: Shadow of the Tomb Raider

Starting with Shadow of the Tomb Raider, I got to play through a platforming puzzling sequence that was amusingly difficult to navigate. I thought I was just bad, but the neighboring gamer fared just as poorly and we ended up trading tips on each successive obstacle. Poor skills aside, the game was rendered in 1080p and capped at 60fps with the graphics settings locked, but I could definitely notice framedrops, even though the gameplay was rather slow-paced.

The game was rendering an outdoors scene, but because of the 1080p quality on a roughly 24” screen, I couldn’t see much of an overall quality improvement. Unfortunately, I didn’t realize until afterward that we had the option of capturing our footage, though honestly I’m glad no one was subjected to a video recording of my gaming incompetence.

Because we only had a certain allotted time, we didn’t get to finish that puzzle sequence, but from a real-time ray tracing perspective, it was hard for me to distinguish any added effects. It appears that this opinion was similar enough to others’ that the Tomb Raider Twitter issued a clarification.

GeForce RTX 2080 Ti Hands-on: Battlefield V

For Battlefield V, the situation was similar with a 1080p 144Hz monitor, playing on the Rotterdam map over LAN. There were framedrops during fast-paced scenes and in general it didn’t seem like it could keep up with the game. Again, there was no FPS info available but the RTX 2080 Ti was almost surely not cranking out constant 60fps. Here, the real-time ray tracing was quite noticeable, with vivid dynamic reflections in puddles, windows, and river. Even at 1080p, those features added to the overall image quality, though the ultimate performance cost was unclear. Framerates aren't a good tradeoff for image quality in fast-paced FPS', though for the record, I’ve always been terrible at shooters (except maybe Halo 2).

While the in-game real-time ray traced footage trailer is obviously putting the game and RTX in the best light possible, there is visible merit in explosions and lighting being reflected where they should. This time around, recorded gameplay footage could not be published until a later date, so words are all we have.

Assetto Corsa Competizione, Custom Models, and GeForce RTX 2080 Ti Photo Ops


Venue-goers try out the racecar rig after my turn is up

I also tried out Assetto Corsa Competizione on the rig with hydraulic suspension feedback, the whole setup being apparently worth over 40,000 euros. Only to find out what I already knew: I can’t drive a racecar (or non-automatics). The game is less intensive than Battlefield V or Shadow of the Tomb Raider, and on that note I didn’t notice any framedrops as I was half-racing half-crashing around the track.

In Gamescom proper, there were a few GeForce RTX 20-series AIB cards on display, including EVGA and Palit/Gainward. The Palit/Gainward representative mentioned their custom cards would be due mid-September, and that they had yet to start shipping, an interesting but unsurprising tidbit considering NVIDIA had just announced a firm date.


With real-time raytracing, games will be able to recreate realistic reflections as seen in bad photos like this one...


...or this one

NVIDIA even had a Gamescom booth with just the GeForce RTX 2080 Ti in a glass display stand, meant for photo ops. People got an NVIDIA RTX T-shirt out of it but it was somewhat amusing to see people line up to take a picture with a graphics card in the middle of a million public gaming demos.


Somehow, I think it would've been more 'normal' to see people take selfies with a graphics card

In any case, I think there are a few relevant takeaways from the hands-on:

  • RTX in terms of real-time ray-tracing is still in development, which is something confirmed by developers themselves for Shadow of the Tomb Raider and Battlefield V;
  • As presented thus far, RTX in terms of both real-time ray-tracing and deep learning super sampling (DLSS) require developer support and implementations may vary between them;
  • As presented thus far, RTX in terms of a technology or a platform is fairly confusing for gamers, because includes a few different technologies like real-time ray-tracing and deep learning super sampling (DLSS), but also provides the namesake for the “GeForce RTX” 20-series and “GeForce RTX” branded games (we will explain all this in detail when the time comes);
  • The demos didn’t clarify apples-to-apples performance differences between the GTX 1080 Ti and RTX 2080 Ti
  • September 20 is a long time to go without third-party objective analysis
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  • SonicKrunch - Wednesday, August 22, 2018 - link

    Jensen himself said all the stage demos were running at 4k though. This is why I'm trying to confirm the 1080p statement. All other sites said they couldn't confirm resolution settings, yet stated 1080p. Here he's saying he knows the monitors were 1080p 144fps. I just want a confirmation because ya, that's really unfortunate considering the 2080 on paper is maybe 10-20% faster than a 1080ti at a huge price difference considering the used market. To me it makes a lot more sense that the SotTR demo was running 4k 30-50fps considering I'd expect the 2080ti to pull roughly 100fps at 4k in normal raster threads.
  • imaheadcase - Wednesday, August 22, 2018 - link

    Remember the 2080TI is the one with the most cuda cores though. Perhaps the whole demo was run on "just" the 2080 and not TI variant. To many variables in the demo to give a honest opinion. He even said he had to enable vsync because PROJECTOR was capped at 60fps. THat would also show noticeable lag on screen.
  • mode_13h - Wednesday, August 22, 2018 - link

    You're expecting based on what: blindly extrapolating trends? a sense of entitlement?

    Look at the FP32 TFLOPS and you're sure to be disappointed. That and memory bandwidth are the two main bottlenecks of existing titles.
  • edzieba - Wednesday, August 22, 2018 - link

    As with every past GPU release of the last few years, just looking at TFLOPs and assuming that is an accurate metric for gaming performance will to produce any useful results except when comparing between binnings of the same die.
  • 29a - Friday, August 24, 2018 - link

    Yes, a sense of entitlement. I feel I am entitled to substantial performance gains for the substantial rise in price. Quit using stupid righty buzzwords.
  • twtech - Wednesday, August 22, 2018 - link

    I wonder how well raytracing does (or doesn't) behave in a dual-GPU setup. If the scaling was good, it seems like this could be a case where having a 2nd card could make sense.
  • Lolimaster - Wednesday, August 22, 2018 - link

    The actual jumps will come from 7nm, this is just marketing gimmick that people are pre-ordering blindly.
  • nathanddrews - Wednesday, August 22, 2018 - link

    This seems to be the case. Massive marketing campaign/cash grab to help pay for the 7nm RTX-30 (21?) series.

    For non-RT gaming, we're probably going to get 20% perf if we're lucky which makes the pricing ridiculous for most gamers. RT is super exciting and all that, but the demos they showed displayed some very strange artifacts. I don't have a word for it, but it seemed like there weren't enough rays (or "gigarays") to create realistic fire reflections, etc. Looked a lot like some bizarre form of aliasing. I'll have to go back and rewatch it or just wait for a deep-dive analysis.

    But yeah, no way I'm pre-ordering anything here...
  • piiman - Saturday, August 25, 2018 - link

    Stop bitching about preorders because unlike software hardware is generally RETURNABLE. So I have NOTHING to lose by ordering now. I will test it myself and if it sucks I will return it. duh
  • epdm2be - Sunday, September 2, 2018 - link

    Damn... and here I was thinking (hoping) I could turn up SS to 4 in my Oculus Rift CV1 with that RTX2018. Oh, and fello's make it LESS than 25cm long, please ;-)

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