Doom 3 Performance

Under Doom 3, we see quite a performance hit. The fact that Id software makes heavy use of the stencil buffer for its shadowing means that there's more pressure on bandwidth per pixel produced than in other shader heavy games. In Half-Life 2, for instance, we see less of a performance impact when moving from the old 128-bit 6200 to the new version.

Doom 3 Performance
Doom 3 Resolution Scaling

Our resolution scaling graph shows that the performance gap between the X300 and 6200 parts closes slightly as resolution increases. Running High Quality looks great even at 640x480, but we would suggest Medium Quality at 800x600 for playing the game.

The Test Far Cry Performance
Comments Locked

43 Comments

View All Comments

  • manno - Wednesday, December 15, 2004 - link

    any chance we can see numbers for this thing on an intel system with higher bandwidth DDR2 memory? Maybe even overclocked DDR2?
  • R3MF - Wednesday, December 15, 2004 - link

    "The next thing that we're waiting to see is a working implementation of virtual memory for the graphics subsystem. The entire graphics industry has been chomping at the bit for that one for years now."

    3DLabs VP10 GPU has a feature that allows system memory to be treated as virtual memory for the GPU, and it has been out 12 months or more.
  • faboloso112 - Wednesday, December 15, 2004 - link

    im an ATI fanboi but good job nvidia!..your products keep on getting better and better!(though i dont plan on downgrading to any of these from my 9800pro...its still a great budget card). nvidia has certainly won in this generation of graphic card wars...lets see whats going to happen when the next gen line up comes out(though i doubt that'll be anytime soon).

Log in

Don't have an account? Sign up now