Fallout 3 Game Performance

Bethesda’s latest game uses an updated version of the Gamebryo engine (Oblivion). This benchmark takes place immediately outside Vault 101. The character walks away from the vault through the Springvale ruins. The benchmark is measured manually using FRAPS.

Fallout 3 - 1680 x 1050 - Medium Quality

The numbers are all very close, but the Core i7 870 edges out the 975 for the lead here. The i5 750 manages to outperform the i7 920 thanks to its more aggressive turbo modes. The Phenom II X4 965 BE is faster than its closest competitor, but it needs a price adjustment in a major way.

 

Left 4 Dead

Left 4 Dead - 1680 x 1050 - Max Settings (No AA/AF/Vsync)

Once more we have Lynnfield near the top, the only thing that's faster is the i7 975. In these situations however the difference between first and fourth place is neglible.

FarCry 2 Multithreaded Game Performance

FarCry 2 ships with the most impressive benchmark tool we’ve ever seen in a PC game. Part of this is due to the fact that Ubisoft actually tapped a number of hardware sites (AnandTech included) from around the world to aid in the planning for the benchmark.

For our purposes we ran the CPU benchmark included in the latest patch:

Far Cry 2 - 1680 x 1050 - Playback (Action Scene) - Medium Quality

Even when four cores are stressed, the i5 750 can pull ahead of the i7 920.

Crysis Warhead

Crysis Warhead - 1680 x 1050 - Mainstream Quality (Physics on Enthusiast) - assault bench

Archiving Performance Power Consumption
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  • strikeback03 - Tuesday, September 8, 2009 - link

    How would you have graphics then? You would be limited to the 4xPCIe off the P55 on motherboards which support it, as there are no integrated graphics (yet)
  • MX5RX7 - Tuesday, September 8, 2009 - link

    I'm not sure that CPU/GPU integration is a good thing, from a consumer standpoint. At least in the short term.

    For example, in the article you mention how the majority of modern games are GPU, not CPU limited. The current model allows us to purchase a very capable processor and pair it with a very capable GPU. Then, when the ultra competitive GPU market has provided us with a choice of parts that easily eclipse the performance of the previous generation, we either swap graphics cards for the newer model, or purchase a second now cheaper identical card and (hopefully) double our game performance with SLI or Crossfire. All without having to upgrade the rest of the platform.

    With the current model, a new graphics API requires a new graphics card. With Larrabee, it might very well require a whole new platform.

  • Ben90 - Tuesday, September 8, 2009 - link

    Yea, im really excited for Larrabee, who knows if it will be good or not... but with intel kicking ass in everything else, it will at least be interesting

    With overclocking performance seemingly being limited by the PCI-E controller, it seems like an unlocked 1156 would be pretty sweet

    All in all i gotta admit i was kinda bitter with this whole 1156 thing because i jumped on the 1336 bandwagon and it seemed that Intel was mostly just jacking off with the new socket... but this processor seems to bring a lot more innovation than i expected (just not in raw performance, still great performance though)
  • chizow - Tuesday, September 8, 2009 - link

    Was worried no one was going to properly address one of the main differences between P55 and X58, thanks for giving it a dedicated comparison. Although I would've like to have seen more games tested, it clearly indicates PCIE bandwidth becoming an issue with current generation GPUs. This will only get worst with the impending launch of RV8x0 and GT300.
  • Anand Lal Shimpi - Tuesday, September 8, 2009 - link

    PCIe bandwidth on Lynnfield is only an issue with two GPUs, with one you get the same 16 lanes as you would on X58 or AMD 790FX.

    If I had more time I would've done more games, I just wanted to focus on those that I knew scaled the best to see what the worst case scenario would be for Lynnfield.

    In the end 2 GPUs are passable (although not always ideal on Lynnfield), but 4 GPUs are out of the question.

    Take care,
    Anand
  • JumpingJack - Thursday, September 10, 2009 - link

    Anand, a few other sites have attempted SLI/Xfire work ... on in particular shows 4 GPUs having no impact at all on gaming performance in general -- well, 3 or 4 FPS, but nothing more than a few percentages over norm.

    Could your configuration with beta or just bad first release drivers be an issue?

    Jack
  • JonnyDough - Tuesday, September 8, 2009 - link

    Would it be possible to incorporate two GPU controllers onto a die instead of one or is that what they'll be doing with future procs? I would think that two controllers with a communication hub might supply the needed bandwidth of x16 + x16.
  • Comdrpopnfresh - Tuesday, September 8, 2009 - link

    with two gpu's being passable- do you foresee that applying to both two independent gpus, as well as the single dual-card gpus?
  • Ryan Smith - Tuesday, September 8, 2009 - link

    Yes. The only difference between the two is where the PCIe bridge chip is. In the former it's on the mobo, in the latter it's on the card itself.
  • Eeqmcsq - Tuesday, September 8, 2009 - link

    Talk about bringing a bazooka to a knife fight. AMD better be throwing all their innovation ideas and the kitchen sink into Bulldozer, because Intel is thoroughly out-innovating AMD right now.

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