Introducing PowerTune Technology With Boost

Since the 7970GE’s hardware is identical to the 7970, let’s jump straight into AMD’s software stack.

With the 7970GE AMD is introducing their own form of GPU Boost, which they are calling PowerTune Technology With Boost (PT Boost). PT Boost is a combination of BIOS and Catalyst driver changes that allow AMD to overdrive the GPU when conditions permit, and can be done without any hardware changes.

In practice PT Boost is very similar to NVIDIA’s GPU Boost. Both technologies are based around the concept of a base clock (or engine clock in AMD’s terminology) with a set voltage, and then one or more boost bins with an associated voltage that the GPU can move to as power/thermal conditions permit. In essence PT Boost allows the 7970GE to overvolt and overclock itself to a limited degree.

With that said there are some differences in implementation. First and foremost, AMD isn’t pushing the 7970GE nearly as far with PT Boost as NVIDIA has the GTX 680 with GPU Boost. The 7970GE’s boost clock is 1050MHz, a mere 50MHz better than the base clock, while the GTX 680 can boost upwards of 100MHz over its base clock. So long as both companies go down this path I expect we’ll see the boost clocks move higher and become more important with successive generations, just like what we’ve seen with Intel and their CPU turbo boost, but for the time being GPU turboing is going to be far shallower than what we’ve seen on the CPU.

At the same time however, while AMD isn’t pushing the 7970GE as hard as the GTX 680 they are being much more straightforward in what they guarantee – or as AMD likes to put it they’re being fully deterministic. Every 7970GE can hit 1050MHz and every 7970GE tops out at 1050MHz. This is as opposed to NVIDIA’s GPU Boost, where every card can hit at least the boost clock but there will be some variation in the top clock. No 7970GE will perform significantly better or worse than another on account of clockspeed, although chip-to-chip quality variation means that we should expect to see some trivial performance variation because of power consumption.

On that note it was interesting to see that because of their previous work with PowerTune AMD has far more granularity than NVIDIA when it comes to clockspeeds. GK104’s bins are 13MHz apart; we don’t have an accurate measure for AMD cards because there are so many bins between 1000MHz and 1050MHz that we can’t accurately count them. Nor for that matter does the 7970GE stick with any one bin for very long, as again thanks to PowerTune AMD can switch their clocks and voltages in a few milliseconds as opposed to the roughly 100ms it takes NVIDIA to do the same thing. To be frank in a desktop environment it’s not clear whether this is going to make a practical difference (we’re talking about moving less than 2% in the blink of an eye), but if this technology ever makes it to mobile a fast switching time would be essential to minimizing power consumption.

Such fast switching of course is a consequence of what AMD has done with their internal counters for PowerTune. As a reminder, for PowerTune AMD estimates their power consumption via internal counters that monitor GPU usage and calculate power consumption based on those factors, whereas NVIDIA simply monitors the power going into the GPU. The former is technically an estimation (albeit a precise one), while the latter is accurate but fairly slow, which is why AMD can switch clocks so much faster than NVIDIA can.

For the 7970GE AMD is further refining their PowerTune algorithms in order to account for PT Boost’s voltage changes and to further improve the accuracy of the algorithm. The big change here is that on top of their load based algorithm AMD is adding temperatures into the equation, via what they’re calling Digital Temperature Estimation (DTE). Like the existing PowerTune implementation, DTE is based on internal counters rather than an external sensor (i.e. a thermal diode), with AMD using their internal counters and knowledge about the cooling system to quickly estimate the GPU’s temperature similar to how they estimate power consumption, with a focus on estimating power in and heat out in order to calculate the temperature.

The end result of this is that by estimating the temperature AMD can now estimate the leakage of the chip (remember, leakage is a function of temperature), which allows them to more accurately estimate total power consumption. For previous products AMD has simply assumed the worst case scenario for leakage, which kept real power below AMD’s PowerTune limits but effectively overestimated power consumption. With DTE and the ability to calculate leakage AMD now has a better power estimate and can push their clocks just a bit higher as they can now tap into the headroom that their earlier overestimation left. This alone allows AMD to increase their PT Boost performance by 3-4%, relative to what it would be without DTE.

AMD actually has a longer explanation on how DTE works, and rather than describing it in detail we’ll simply reprint it.

DTE works as a deterministic model of temperature in a worst case environment, as to give us a better estimate of how much current the ASIC is leaking at any point in time. As a first order approximation, ASIC power is roughly a function of: dynamic_power(voltage, frequency) + static_power(temperature, voltage, leakage).

Traditional PowerTune implementations assume that the ASIC is running at a worst case junction temperature, and as such always overestimates the power contribution of leaked current. In reality, even at a worst case ambient temp (45C inlet to the fansink), the GPU will not be working at a worst case junction temperature. By using an estimation engine to better calculate the junction temp, we can reduce this overestimation in a deterministic manner, and hence allow the PowerTune architecture to deliver more of the budget towards dynamic power (i.e. frequency) which results in higher performance. As an end result, DTE is responsible for about 3-4% performance uplift vs the HD7970 GHz Edition with DTE disabled.

The DTE mechanism itself is an iterative differential model which works in the following manner. Starting from a set of initial conditions, the DTE algorithm calculates dTemp_ti/dt based on the inferred power consumption over a previous timeslice (is a function of voltage, workload/capacitance, freq, temp, leakage, etc), and the thermal capacitance of the fansink (function of fansink and T_delta). Simply put, we estimate the heat into the chip and the heat out of the chip at any given moment. Based on this differential relation, it’s easy to work back from your initial conditions and estimate Temp_ti, which is the temperature at any timeslice. A lot of work goes into tuning the parameters around thermal capacitance and power flux, but in the end, you have an algorithmic way to always provide benefit over the previous worst-case assumption, but also to guarantee that it will be representative of the entire population of parts in the market.

We could have easily done this through diode measurements, and used real temperature instead of digital temperature estimates…. But that would not be deterministic. Our current method with DTE guarantees that two parts off the shelf will perform the same way, and we enable end users to take advantage of their extra OC headroom on their parts through tools like Overdrive.

By tapping into this headroom however AMD has also increased their real power consumption at lower temperatures and leakages, which is why despite the identical PowerTune limits the 7970GE will consume more power than the 7970. We’ll get into the numbers in our benchmarking section, but it’s something to keep in mind for the time being.

Finally, on the end-user monitoring front we have some good news and some bad news. The bad news is that for the time being it’s not going to be possible to accurately monitor the real clockspeed of the 7970GE, either through AMD’s control panel or through 3rd party utilities such as GPU-Z. As it stands AMD is only exposing the base P-states but not the intermediate P-states, which goes back to the launch of the 7970 and is why we have never been able to tell if PowerTune throttling is active (unlike the 6900 series). So for the time being we have no idea what the actual (or even average) clockspeed of the 7970GE is. All we can see is whether it’s at its boost P-state – displayed as a 1050MHz core clock – or whether it’s been reduced to its P-state for its base clock, at which point the 7970GE will report 1000MHz.

The good news is that internally of course AMD can take much finer readings (something they made sure to show us at AFDS) and that they’ll finally be exposing these finer readings to 3rd party applications. Unfortunately they haven’t given us an expected date, but soon enough their API will be able to report the real clockspeed of the GPU, allowing users to see the full effects of both PT Boost and PT Throttle. It’s a long overdue change and we’re glad to see AMD is going to finally expose this data.

AMD Radeon HD 7970 GHz Edition Review Dueling Drivers, A PR Do-Over, & The Test
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  • CeriseCogburn - Saturday, June 23, 2012 - link

    They can justify it, the are the amd fanboy. Ever DOLLAR counts when it comes to card pricing, five or ten bucks makes amd the WINNER !!!!!!!! and greatest card value ever for enthusiasts !!!!!!!!!!!

    But then, moments later, the nearly unavailable and much more expensive montior is all theirs, at their bosom (moments before they harped amd wins in high rez triple screen no matter the data) - now suddenly they have a 1920x1200 IPS or whatever...

    Here's why...

    1920x1080: " GeForce GTX680 is on average 17.61% more efficient than the Radeon 7970.
    Here, the performance difference in favor of the GTX680 are even greater "

    1920x1200: " GeForce GTX680 is on average 10.14% more efficient than the Radeon 7970.
    At slightly higher resolution appears to have slightly worse performance of the new card (compared to 1920x1080). "

    That's an over 7% performance difference overall... nVidia still kicks amd's lousy second placer, but it's not SO embarrassing at 17%+....

    See, now they all love 1920x1200 and will DEMAND as hyper-harpies that anand keep the monitor rez as is...

    In the end it will just be anand "listening" to it's fan base.... R O F L

    Dude, they COULD just run their 1920x1200 in 1920x1080 for the benches - it's not hard at all - but you know... amd doesn't look better than crappy as heck then..
  • CeriseCogburn - Saturday, June 23, 2012 - link

    link (since the descending swarm won't see it above)

    http://translate.google.pl/translate?hl=pl&sl=...
  • silverblue - Monday, June 25, 2012 - link

    I couldn't care less which it is as long as the image is good. I do think you're downplaying the framerate advantage of 1080p over 1200p though as we're talking an extra 11% screen area going from one to the other.

    1200p used to be far more common and Apple are one of the manufacturers keeping it alive (along with 4:3 ratios).
  • Ananke - Friday, June 22, 2012 - link

    Real good dudes use 1920*1200
  • silverblue - Monday, June 25, 2012 - link

    Nah. With a card like these, I'd rather use 2560xwhatever. :P
  • Zok - Friday, June 22, 2012 - link

    Maybe I missed it in the article, but does the lack of hardware changes mean that existing 7970s can be "upgraded" by being flashed with a 7970GE BIOS (so long as they can hit the clock speeds)?
  • haukionkannel - Friday, June 22, 2012 - link

    No it can not be upgraded... So what else has been changed?

    http://www.tomshardware.com/reviews/radeon-hd-7970...
  • Zok - Friday, June 22, 2012 - link

    Well that's disappointing. Wonder if there are hardware changes or a workaround is possible.
  • haukionkannel - Friday, June 22, 2012 - link

    You said that you may use some extra setting for Scyrim... How about using some popular extra large texturemap upgrade? It would be more punishing to use those larger texturemaps, and In Scyrim, like Oblivion before, those texturemaps are guitep popular among users of more poverfull graphic cards!
  • milkod2001 - Friday, June 22, 2012 - link

    7950/70 games+computing /trade off :noise+power less efficient
    670/80 games/trade off:weak in computing

    the only card I find as a good choice would be 670 but it needs to get to 300-350 price level

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