Google has been very busy with their expansion of Android as a platform this year. At Google IO we saw the announcement of endeavors like Android TV and Android Auto. But the stars of the show were a preview of the next version of Android, code named Android L, and Google's new Material Design principles for interface design across all of their products. In the years since Android 4.0 Ice Cream Sandwich released, we've seen the launch of Jellybean and KitKat, but both of these versions were very iterative improvements upon 4.0 and had equally iterative version numbers with Jellybean being major versions 4.1 through 4.3 and KitKat being 4.4. Lollipop is given the major version number of 5.0, and it's quite fitting as it's arguably the biggest advancement to Android in a long time. It comes with an entirely new interface based on Material Design, a new application runtime, and many new features that I could not hope to summarize in this paragraph. 

It can be difficult to begin a review of Android, as the definition of what Android is can be very dynamic. Android as an operating system that performs a set of functions is fairly well defined, but it's nearly impossible to define what Android looks like based on how it appears on most smartphones. The interface that Google has created for Android has matured greatly from its original iterations, but OEMs continue to put their own interfaces on top of Android to differentiate their devices. What applications are part of Android is also an interesting question. We can look to what applications are included in AOSP, but truth be told even Nexus users with "stock Android" aren't really getting an AOSP experience.

That may not be a bad thing for users, because many AOSP applications are quite bare compared to the Google applications that have superseded them. However, it poses a problem when deciding what should be discussed in a review of Android, and it has implications relating to how much of "Android" truly is open source. Google has also moved many applications over to Google Play so applications can be updated independently of the operating system, which bypasses many of the concerns about fragmentation from the days when application updates would come with Android updates that a user might never get. This adds an additional level of consideration when deciding which of these Google Play applications should be considered part of Android and discussed during a review.

For the purposes of this review specifically, I've attempted to take a look at most of the applications that come pre-loaded on a Nexus device which includes applications like Gmail that other people may contend are not actually part of Android due to them not being part of AOSP. It should also be noted that Google has been updating their applications to have a Material Design interface since it was originally revealed at Google IO, and some of the earliest updated applications have been excluded from the review as users are already very familiar with how they look an act by this point. We have covered many of these over the course of the year, and so readers who wish to see changes that were made to apps like Gmail and Google Sheets can look to our past coverage from when those applications were updated. To begin the review, we need to explain exactly what it means for something to have Material Design.

Material Design
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  • blzd - Monday, December 1, 2014 - link

    Sounds like your just avoiding change. That's fine, but the rest of us would like to move on. No one forces you to update, thankfully it's there for those who want it.
  • jwcalla - Monday, December 1, 2014 - link

    The good thing about "change" is that it comes about every six months in this industry now. So if he's not thrilled with this look, he can just hang on because Android 6.0 "with all-new Unmaterial Design!" is just around the corner.
  • tuxRoller - Tuesday, December 2, 2014 - link

    Settings>accessibility>color inversion
  • whiteiphoneproblems - Monday, December 1, 2014 - link

    "I think in the context of iOS applications Google may be going a bit too far by ignoring the design guidelines of that platform in favor of their own."

    I agree!
  • chris3145 - Monday, December 1, 2014 - link

    "iOS had previously resorted to intrusive alerts that displayed in the middle of the screen and interrupted the user."

    How could you bring that up and then not say anything about Android's heads up notifications that have the exact problem?
  • mostlyharmless - Monday, December 1, 2014 - link

    So, now that screen resolution is higher and processors more powerful, they're moving to minimalist design!? I like the old icons better.
  • Arnulf - Monday, December 1, 2014 - link

    Wow Brandon Chester, you are a dumbfuck noob. Pardon my online gaming terminology but this article reads like a whining post from one of those mongoloid little kids who are too dumb to grasp the basis of a game, so they cry and cry and some more and then finally rejoice when a tiny spec of their stupidity is made insignificant by the UI change,

    Seriously, have you considered moving to iOS platform if you're too stupid for 4.4.x's appearance? At least you won't have to trouble yourself with the issues have been facing here as somebody else will be doing the thinking for you.
  • Arnulf - Monday, December 1, 2014 - link

    Kingdom for an Edit function !!! "Speck", of course, and some punctuation.
  • RickRussellTX - Monday, December 1, 2014 - link

    The design aesthetic of tiny text surrounded by tons of unused white space cannot die soon enough.

    I bought a phone and a tablet with fantastic screen resolution, so I can finally display a useful amount of text without compromises. Now I can't display more than a few lines of anything because the UI won't let me. Dates and times on your e-mail? Sorry, no room Inbox for that!
  • toyotabedzrock - Monday, December 1, 2014 - link

    I think the ui is inconsistent and the usability is down. The button placement in apps is nice to look at but not nice to use everyday.

    The notifications now intrude onto the screen for some apps, the lock screen is less useful without additional dragging that takes dexterity to do right. And having to drag down twice is much more difficult than pressing a button. It is as if no typical consumer testing was done.
    The task switcher is so sluggish and going back home now takes much longer. Everything seems to use more memory and takes longer to start which is odd. And I have a Nexus 5.
    I hope 5.1 comes soon.

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