The Asus ROG Swift PG27UQ G-SYNC HDR Monitor Review: Gaming With All The Bells and Whistlesby Nate Oh on October 2, 2018 10:00 AM EST
- Posted in
- ROG Swift PG27UQ
- G-Sync HDR
Delayed past its original late 2017 timeframe, let alone the April and May estimates, NVIDIA’s G-Sync HDR technology finally arrived over the last couple months courtesy of Asus’ ROG Swift PG27UQ and Acer’s Predator X27. First shown at Computex 2017 as prototypes, the 27-inch displays bring what are arguably the most desired and visible aspects of modern gaming monitors: ultra high resolution (4K), high refresh rates (144Hz), and variable refresh rate technology (G-Sync), all in a reasonably-sized quality panel (27-inch IPS-type). In addition to that, of course, are the various HDR-related capabilities with brightness and color gamut.
Individually, these features are just some of the many modern display technologies, but where resolution and refresh rate (and also input latency) are core to PC gaming, those elements typically work as tradeoffs, with 1440p/144Hz being a notable middle ground. So by the basic 4K/144Hz standard, we have not yet had a true ultra-premium gaming monitor. But today, we look at one such beast with the Asus ROG Swift PG27UQ.
|ASUS ROG Swift PG27UQ G-SYNC HDR Monitor Specifications|
|ROG Swift PG27UQ|
|Panel||27" IPS (AHVA)|
|Resolution||3840 × 2160|
|Refresh Rate||OC Mode||144Hz (HDR, 4:2:2)||144Hz (SDR, 4:2:2)|
|Standard||120Hz (HDR, 4:2:2)
98Hz (HDR, 4:4:4)
|120Hz (SDR, 4:4:4)|
|Variable Refresh Rate||NVIDIA G-Sync HDR module
|Response Time||4 ms (GTG)|
|Brightness||Typical||300 - 600 cd/m²|
|Peak||1000 cd/m² (HDR)|
|Backlighting||FALD, 384 zones|
|HDR Standard||HDR10 Support|
|Viewing Angles||178°/178° horizontal/vertical|
|Pixel Density||163 pixels per inch
0.155mm pixel pitch
|Color Depth||1.07 billion
(8-bit with FRC)
|Color Gamut||sRGB: 100%
Adobe RGB: 99%
|Inputs||1 × DisplayPort 1.4
1 × HDMI 2.0
|Audio||3.5-mm audio jack|
|USB Hub||2-port USB 3.0|
|Stand Adjustments||Tilt: +20°~-5°
Height Adjustment: 0~120 mm
|Dimensions (with stand)||634 x 437-557 x 268 mm|
|VESA Mount||100 × 100|
|Power Consumption||Idle: 0.5 W
Peak: 180 W (HDR)
As an ultra-premium gaming monitor of that caliber, the PG27UQ also has an ultra-premium price of $1999. For reasons we’ll soon discuss, the pricing very much represents the panel’s HDR backlighting unit, quantum dot film, and G-Sync HDR module. The full-array local dimming (FALD) backlighting system delivers the brightness and contrast needed for HDR, while the quantum dot film enhances the representable colors to a wider gamut, another HDR element. The new generation G-Sync HDR module deals with the variable refresh implementation, but with HDR, high refresh rate, and high resolution combined, bandwidth constraints require chroma subsampling beyond 98Hz.
In terms of base specifications, the PG27UQ is identical to Acer’s Predator X27 as it uses the same AU Optronics panel, and both monitors are essentially flagships for the G-Sync HDR platform, which includes the curved ultrawide 35-inch models and 4K 65-inch Big Format Gaming Displays (BFGD). Otherwise, there isn’t anything new here that we haven’t already known about in the long run-up.
|NVIDIA G-SYNC HDR Monitor Lineup|
ROG Swift PG27UQ
ROG Swift PG35VQ
ROG Swift PG65
OMEN X 65 BFGD
|Panel||27" IPS-type (AHVA)||35" VA
|Resolution||3840 × 2160||3440 × 1440 (21:9)||3840 × 2160|
|Pixel Density||163 PPI||103 PPI||68 PPI|
|Max Refresh Rates||144Hz
|Backlighting||FALD (384 zones)||FALD (512 zones)||FALD|
|HDR Standard||HDR10 Support|
|Inputs||2 × DisplayPort 1.4
1 × HDMI 2.0
Furthermore, Asus’ ROG Swift PG27UQ also had a rather insightful channel for updates on their ROG forums, so there's some insight into the panel-related firmware troubles they've been having.
How We Got Here: Modern Gaming Monitors and G-Sync HDR
One of the more interesting aspects about the PG27UQ is about its headlining features. The 3840 x 2160 ‘4K’ resolution and 144Hz refresh rate are very much in the mix, and so is the monitor being not just G-Sync but G-Sync HDR. Then there is the HDR aspect, with the IPS-type panel that has localized backlighting and a quantum dot film. G-Sync HDR means both a premium tier of HDR monitor, as well as the new generation of G-Sync that works with high dynamic range gaming.
Altogether, the explanation isn’t very succinct for gamers, especially compared to a non-HDR gaming monitor, and it has all to do with the vast amount of moving parts involved in consumer monitor features, something more thoroughly covered by Brett. For some context, recent display trends include
- Higher resolutions (e.g. 1440p, 4K, 8K)
- Higher refresh rates (e.g. 120Hz, 165Hz, 240Hz)
- Variable refresh rate (VRR) (e.g. G-Sync, FreeSync)
- Panel size, pixel density, curved and/or ultrawide formats
- Better panel technology (e.g. VA, IPS-type, OLED)
- Color bit depth
- Color compression (e.g. chroma subsampling)
- Other high dynamic range (HDR) relevant functions for better brightness/contrast ratios and color space coverage, such as local dimming/backlighting and quantum dot films
These features obviously overlap, and much of their recent developments are not so much ‘new’ as they are now ‘reasonably affordable’ to the broader public. For a professional class price, monitors for professional visualization have offered many of the same specifications. And most elements are ultimately limited by PC game support, even uncapped refresh rates and 4K+ resolutions. This is, of course, not including connection standards, design (i.e. bezels and thinness), or gaming monitor features (e.g. ULMB). All these bits, and more, are served up to consumers in a bevy of numbers and brands.
Why does all of this matter? All of these points are points of discussion with the Asus ROG Swift PG27UQ, and especially to G-Sync HDR at the heart of this display. Gaming monitors are moving beyond resolution and refresh rate in their feature sets, especially as games start to support HDR technologies (i.e. HDR10, Dolby Vision, FreeSync 2 tone-mapping). To implement those overlapping features, much more has to do with the panel rather than the VRR hardware/specification, which has become the de facto identifier of a modern gaming monitor. The goal is no longer summarized by ‘faster frames filled with more pixels’ and becomes more difficult to communicate, let alone market, to consumers. And this has much to do with where G-Sync (and VRR) started and what it is now aspiring to be.
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HollyDOL - Wednesday, October 3, 2018 - linkWhen there is a 27" 4k HDR Eizo with G-Sync and 'CX' line+ picture quality, I'll be thinking of upgrade.
Got only space for one screen and use cases are quite wide. Pro (job) usage has to get the priority.
FreckledTrout - Wednesday, October 3, 2018 - linkCouple that with a MIni LED backlight array for the HDR part and that would be one hell of a monitor.
HollyDOL - Wednesday, October 3, 2018 - linkHmm... the dilemma: new screen or new car :-)
Impulses - Wednesday, October 3, 2018 - linkYou probably spend more time in front of the screen than in the car! ;P
HollyDOL - Thursday, October 4, 2018 - linkIs it okay to quote you when I negotiate the home budget :-) ?
Kamus - Wednesday, October 3, 2018 - linkArticle should be updated. The latest windows update finally fixes HDR support for windows (you now get a slider for SDR content, and it works fine)
Lau_Tech - Wednesday, October 3, 2018 - linkI find the Brightness and Contrast charts confusing, would probably be easier to read if done as a simple table with min/max luminance.
As for those who want to talk about mini-led vaporware, I dont want whatever it is you're smoking
Samus - Thursday, October 4, 2018 - linkThis monitor consumes as much power as my entire PC while gaming. That's insane.
CoryS - Friday, October 5, 2018 - linkI do photo editing, and would like to start doing 10 bit HDR video work (as a passionate hobby, not a profession) But also would like a GSYNC monitor for gaming.
Would this or the upcoming 35 model be a good fit? I can't tell from the review if the color space support is adequate for the editing work I do.
Glenwing - Sunday, June 16, 2019 - linkGood article :) not to be nitpicky, but just a few typo corrections:
"Notably, this isn’t enough bandwidth for any higher refresh rates, particularly not 144MHz"
I think you mean "Hz", not "MHz" :P
"I’ve seen it referred to >>as<< compression at some points"
Missing word added ^
"None the less, "
This is actually one word :P