JOLED, a joint venture between Sony and Panasonic, has demonstrated multiple PC-oriented printed OLED-based monitors at Finetech Japan trade show. Among other things, the company exhibited OLED displays for gamers, home applications, and professionals. Some of the products are already on the market, or are about to be released, and others are prototypes.

One of the advantages that OLED has over conventional LCD technology is a very fast response time, which makes the tech particularly appealing for gamers. Meanwhile, due to cost and longevity reasons, hardly any company has addressed this audience with an OLED solution. At the show JOLED demonstrated a prototype of its 21.6-inch OLED display that was co-developed with Burning Core, a Japanese gamers team that JOLED sponsors. The monitor features a 1920×1080 resolution and was test driven at Finetech Japan.

In addition to a 21.6-inch Full-HD OLED panel, JOLED also has a high-contrast 21.6-inch Ultra-HD OLED panel in its arsenal. The company has been shipping a medical 21.6-inch 4K OLED display under its own brand (presumably only in Japan) since late 2017. Also, a similar (or the same) 21.6-inch Ultra-HD OLED panel is used by ASUS for its ProArt PQ22UC monitor that is yet to hit the market.

Besides 21.6-inch OLED panels for consumer and professional applications, JOLED has developed a 27-inch 4K OLED panel too. The prototype the company demonstrated at the exhibition was a wall-hanging monitor aimed at smart home applications (smart speakers, IoT, etc.). The positioning of the device is a bit odd because a 27-inch OLED would have been a good solution for PCs, but for some reasons the company does not want to address this market with this panel just yet.

Also aimed at consumers is JOLED’s 55-inch OLED Ultra-HD panel for UHDTVs. This device was demonstrated as a proof of concept to show that the company’s printed OLED technology is suitable for large-sized applications such as TV sets.

Amongst its consumer/professional-oriented OLED devices, JOLED showcased prototype of a rather unique 21.6-inch column-style 4K monitor featuring plastic substrate. The similar substrate is also used for a 21.6-inch curved 4K display designed for digital signage applications in metro/trains and other similar places.

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Source: JOLED, OLED-Info (via TechPowerUp)

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  • lilkwarrior - Saturday, December 29, 2018 - link

    Disappointed they didn't release a 4K variant alongside the Asus Pro w/ GSync. 1080p is extremely underwhelming; I suppose people can repurpose the Asus ProArt OLED monitor to use for casual gaming until an OLED or MicroLED 4K monitor becomes available.
  • lilkwarrior - Saturday, December 29, 2018 - link

    For ESports, don't quite get why 1440p wasn't pursued.
  • haukionkannel - Saturday, December 29, 2018 - link

    1080p is faster...
  • Santoval - Saturday, December 29, 2018 - link

    Asus' yet unreleased professional monitor with the above mentioned 4K 21.6" panel has a reported 0.1 ms response time. That's 15 to 20 times faster than the fastest LCD monitor (though with a crappy TN panel). Even if JOLED's 1080p panel has a 0.05 ms response time would the difference matter or be perceived by anyone?
  • Valantar - Saturday, December 29, 2018 - link

    I've seen reports that the Asus monitor uses this very panel.
  • mdrejhon - Sunday, December 30, 2018 - link

    Chief Blur Buster and inventor of TestUFO here. The short answer is yes. See

    Two things:

    1. There are two totally different methods of response time measurements: GtG (pixel transition time in milliseconds) and MPRT (pixel static time in milliseconds). MPRT generates more motion blur nowadays than GtG does. Most 0.1ms GtG OLED Monitors are still 16.7ms MPRT

    2. I can see a human-visible difference of 0.5ms MPRT and 1.0ms MPRT. You can see it for yourself with an NVIDIA ULMB display, with certain TestUFO motion tests at 3000 pixels/second such as .... TestUFO panning map test becomes unreadable even in ULMB/LightBoost at 3000 pixels/second because the strobe backlight flash is still 1ms-1.5ms per refresh. Now, go into monitor menus and adjust "ULMB Pulse Width" down to less than 50% (this neighborhood of adjustment translates to 0.5ms MPRT, according to photodiode oscilloscope tests) and the street name labels become readable!

    This is because Blur Busters Law is 1ms MPRT = 1 pixel of motion blur per 1000 pixels/sec, also quoted in Google Scholar in a more complex formula ( ) as follows: MPRT (ms) = BEW (pixel) /v (pixel/frame) x Tf (ms/frame) .... However, frame visibility time can be independent of the refresh rate, as seen from LCD strobe backlights, so the formula is simplified as pixel visibility time (frame visibility time) and is distilled down to the "Blur Busters Law" formula.

    1ms MPRT at 3000 pixels/sec = 3 pixels of display motion blur trail
    0.5ms MPRT at 3000 pixels/sec = 1.5 pixels of display motion blur trail

    Which is why the 6-point-text street name labels aren't readable at anything 1ms MPRT or higher (default NVIDIA ULMB/LightBoost), but becomes readable at 0.5ms MPRT (ULMB configured to Pulse Width 50%).
  • Beaver M. - Monday, December 31, 2018 - link

    A low Input lag is more important, yes.
  • Tams80 - Saturday, December 29, 2018 - link

    1080p has been demoted to 'casual' gaming has it now?

    I think you need to get back in touch with planet Earth, and how most people live on it.
  • Beaver M. - Monday, December 31, 2018 - link

    The vast majority are still playing with 1080p. So why not bully them into buying 4K?
    "Aww look at you you little causal dork you! You need 4K to not be a casual dork anymore!"
    You think its a joke, but thats exactly whats happening.
  • MTEK - Wednesday, January 2, 2019 - link

    @Beaver M. -- that's why I stopped upgrading when I was bullied into upgrading from EGA to VGA. Never again!!

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