NVIDIA has talked in the past about its Tegra Zone marketplace, which is home to Tegra-optimized games. Well, today they've announced availability of a game which caught our eye called Sprinkle by a developer named Mediocre. While the developer might be named Mediocre, the game is actually anything but. Sprinkle does an impressive job simulating water physics and using it as a game mechanic to solve a variety of puzzles. The objective is to put out the fires (caused by falling meteorites) fast enough by using a user-controlled firehose. Fail to do so with limited water and time, and things don't go so well for the inhabitants. 

While the game is actually very enjoyable on Android 3.x (I flew through the demo levels on a Galaxy Tab 10.1), the real news is that Mediocre is in the process of developing an even more enhanced version of Sprinkle geared towards NVIDIA's Kal-El SoC. No doubt this Kal-El version will support additional water physics elements and possibly even more compelling shader effects on water. As a reminder, Kal-El is NVIDIA's upcoming quad-core Cortex-A9 (with MPE) SoC, paired with a more powerful GeForce GPU. 

Source: NVIDIA

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  • yelped - Thursday, August 25, 2011 - link

    I hope they don't artificially lock it to tablets and phones using Tegra SoCs, even if other SoCs could run it(faster).
  • michael2k - Thursday, August 25, 2011 - link

    It's available on iOS:
    http://arstechnica.com/gaming/news/2011/08/sprinkl...

    So yes, it will definitely run on faster SoCs.
  • yelped - Thursday, August 25, 2011 - link

    I meant on other Android tablets\phones.
  • michael2k - Friday, August 26, 2011 - link

    I don't see why they wouldn't, if they support iOS.
  • z0mb13n3d - Thursday, August 25, 2011 - link

    True, although I think it is a lot simpler than just simply locking down the game. Given their gaming background on the PC/GPU side of things, they have pretty strong relations with a lot of the game developers.

    Although I'm not sure if they actually work with the developers on every single game (I'm certain they just throw marketing money at atleast some of them), if they are in fact working with even a handful of these guys to bring quality games to their mobile platform, I really don't see anything wrong in them not wanting to share their 'investment' with others who don't seem to care much at all (I'm looking at you Qualcomm with your silly rebadging of mediocre to outright crappy Gameloft games). I purchased Riptide through their app when I bought my Atrix and I must say, only Angry Birds and Snake has it beat in terms of gameplay time I've put in!
  • TedKord - Tuesday, August 30, 2011 - link

    Well, if you have a rooted phone and install Chainfire3D and the nVidia patch, it won't matter. I play Galaxy On Fire 2 all the time on my Thunderbolt (non-tegra).
  • shaolin95 - Wednesday, September 7, 2011 - link

    You are wrong mate...yes it does not matter UNLESS they use Nvidia Physx then you are screwed. I use the same with my Galaxys S and chainfire cannot run Physx games.

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